GAME · RULES

SPACE EXPLORERS — Rules

Last updated: 12 February 2026

This page covers everything that happens on the reels — the grid, the paylines, how wins are calculated, what the wild does, and the full pay table. Twelve minutes of reading, give or take. If something is unclear after that, mail [email protected] and we will rewrite the section.

The basics

SPACE EXPLORERS is a 5×3 slot — five reels, three rows, fifteen visible cells per spin. There are ten paylines and you choose how many to play, from one up to all ten. You also pick a bet per line. Total cost per spin is bet × active lines. Everything is paid in strad-Points; nothing on this page involves money.

How a spin resolves

When you press SPIN, each reel rolls and lands independently. Once all five have stopped, the game checks every active payline from left to right. A payline pays when three or more matching symbols appear in a row starting from reel one. The check stops as soon as the chain is broken — wins are always left-aligned and never wrap.

The five symbols

There are five symbols in the deck. The lower the rank, the more often the symbol appears, and the smaller the payout. The wild is rare but covers anything.

  • Drift Crystal — low pay, the most common symbol on the reels.
  • Comet Shard — slightly better pay than the Crystal, similar frequency.
  • Nebula Core — mid pay, lands on roughly one spin in eight.
  • Probe Captain — high pay, comes up on about one spin in twenty.
  • Quasar Wild — wild and scatter; the rarest art in the deck.

Pay table (per line, multiplier of bet per line)

Symbol 3 of a kind 4 of a kind 5 of a kind
Drift Crystal×5×15×50
Comet Shard×8×25×80
Nebula Core×15×50×200
Probe Captain×30×120×500
Quasar Wild×60×200×1000

Example: bet per line = 2 points, you hit 4 Probe Captains on an active line. Payout = 2 × 120 = 240 points credited for that line.

How the wild works

The Quasar Wild substitutes for any other symbol on a payline. If a line shows Crystal · Crystal · Wild · Crystal · anything else, that counts as four Crystals — the wild fills in. If the wild itself is the highest-paying option (a full row of wilds, for example), the line pays the wild value. The wild does not need to land on a payline to count for substitution; it just needs to be on a cell the line passes through.

Active paylines and the line picker

The numbered chips below the reels turn paylines on and off. Lines are evaluated in order from 1 to 10 — line 1 is the middle row, line 2 is the top row, line 3 is the bottom row, and so on. Picking fewer lines costs less per spin but also gives the game fewer ways to find a winning combo. Most people stick with all ten on; the maths is balanced around that.

The free-orbit round

Land three or more Quasar Wilds anywhere on the grid (paylines or not) and the game enters the free-orbit round. You get ten free spins at the same bet and line setup as the trigger spin, with all wins paying double. The round cannot retrigger itself in this version — when it ends, you are back to normal play. The free-orbit round is the most rewarding part of the game and also the rarest; it is meant to feel like an event, not a routine.

RTP, frequency, and what to expect

The theoretical return to player on the demo build is 96.0% — meaning, over a very long sample, the game pays back 96 points for every 100 wagered. Short sessions vary wildly: a single spin can return zero or hundreds of times the bet. The hit frequency (any payline winning) is roughly 28%, so a little more than one spin in four will produce some kind of return. None of this means anything about real money, because there is none.

Limits and protections

You can set a daily session timer in the settings drawer. When it runs out, the game logs you out for the day. There is no way to override it without waiting until the next calendar day, which is intentional. There is also a permanent self-exclusion option — see the play-responsibly page.

Fairness and the maths

Spin outcomes are produced by a pseudo-random number generator. The weights for each symbol are listed publicly in the source on the play page (you can read them in the script — we did not bother obfuscating because there is nothing to win). If you find a bug that breaks the maths in the player's favour, report it. We will fix it and probably send you some house-made stickers.

One last thing

This is a free social game. The reels are pretty, the symbols are nice, the wins feel good — that is the entire experience. Anyone offering to buy or sell strad-Points outside the platform is running a scam. Mail us if you see one.