strad runs on points. Always has, always will. There is zero real money on this platform — you do not deposit, you do not withdraw, and the points you collect cannot be swapped, sold, or cashed out anywhere. None of it has monetary value.
Access is restricted to adults aged 18 and over. By using strad you confirm you are of legal age and that playing a free social game is something you want to do for fun, not as a way to chase money you do not have.
If the game ever stops being entertainment — if you find yourself thinking about it more than you would like, or it is interfering with sleep, work, or relationships — step away and reach out to one of the support services listed in the footer. We will not take it personally.
Drift between stars on every spin.
SPACE EXPLORERS is a five-reel, three-row points-only slot built around a deep-space expedition theme. You collect strad-Points by logging in, completing daily explorer missions, and lining up matching symbols across the 25 paylines. Points stay inside the platform — they unlock cosmetic frames, leaderboard placement and access to limited bonus rounds, but never anything outside the site.
Spins land in roughly two seconds. The math is balanced for entertainment, not progression — there is nothing to grind toward, nothing to "beat." It is meant to be a quiet ten minutes between meetings, not a second job.
Open the cockpitWhat lands on the reels
Each spin pulls from a deck of five hand-painted symbols. Some show up often and pay modestly. Others almost never appear, but when three or more land on a payline, the bonus is worth the wait. None of it costs anything — you are spending strad-Points, not money.
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★ Low payDrift Crystal
The everyday workhorse. Drops on most spins, pays small amounts on three or four matches. Useful for keeping the points ticker moving while you wait for the heavier hits.
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★★ Low-mid payComet Shard
A step up from the Drift Crystal — appears about as often, pays roughly twice as much across the line. Three Comets feels like a small win; five is genuinely satisfying without being game-breaking.
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★★★ Mid payNebula Core
Mid-tier and the visual centrepiece of the reels. Lands on roughly one spin in eight. Pays nicely on three of a kind and unlocks the first tier of the explorer log when you stack five at once.
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★★★★ High payProbe Captain
Rare. The Captain shows up on maybe one spin in twenty and pays out heavily — five-of-a-kind on a payline triggers the free-orbit round, which is honestly the most fun the game has to offer.
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✦ Wild · scatterQuasar Wild
The Quasar substitutes for any symbol on the grid, and three or more anywhere — paylines or not — kicks off ten free spins with doubled point values. The rarest art in the deck.
Four reasons people keep the tab open
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01
Points only — always
No card forms, no wallet pop-ups, no "convert your points" upsell. The platform is built so monetisation is structurally impossible, which is a deliberate design choice rather than something we plan to roll back later.
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02
One game, polished
We chose to ship one slot really well instead of a forgettable library of fifty. SPACE EXPLORERS gets bug fixes, art updates, and the occasional balance tweak based on what players actually request in the Discord.
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03
Honest about the maths
The pay table is published in full on the rules page. No hidden modifiers, no mystery RTP. If a hand pays you 200 points, you can see exactly why before the spin starts. Boring? Maybe. Trustworthy? Yes.
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04
Built with limits in mind
You can set a daily session timer in the settings drawer, and the game will gently sign you out when the timer ends. No nag pop-ups, no guilt — just a clean stop, exactly when you asked for one.
Three people in a small office, mostly
strad is not a hundred-strong studio. It is three of us, working remotely between Tallinn, Lisbon and Buenos Aires, with the occasional contractor for art passes and audio. We answer support emails ourselves.
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FOUNDER
Mira Solvang
Design lead · TallinnSpent eight years as an art director on mobile puzzle games before getting tired of dark patterns. Started strad in 2024 to prove a casino-style game could exist without preying on anyone. Drinks a frankly concerning amount of cold brew.
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CODE
Domingo Rey
Gameplay engineer · LisbonWrites the slot maths and the netcode that keeps spin results auditable. Background in fintech, which mostly means he is paranoid about determinism in a way that has saved us several embarrassing bugs. Surfs badly but enthusiastically.
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COMMUNITY
Sasha Vargas
Community & safety · Buenos AiresRuns the Discord, writes the patch notes, and handles every support email that does not need code attached. Previously volunteered with a problem-gambling helpline, which is why the responsible-play limits on strad are not an afterthought.
A few things people ask us, written down once
We get the same handful of questions in support email every week. Rather than answer them one at a time forever, here they are. If your question is not on the list, mail [email protected] and we will probably end up adding it.
"Are the points actually worthless?"
Yes. There is no marketplace, no exchange, nothing on the back end that turns a point into a cent. We made the choice to bake this in at the database level — a strad-Point is a row in a play log, not an asset on a ledger. If anyone offers to buy your points off-platform, ignore them; the most they could do is take your password.
"Can I lose my account by playing badly?"
No. Going to zero points is impossible — when your balance hits the floor, the game refills you to a hundred and shows a polite reminder that nothing here is at stake. The only way to lose access is to break the rules in the terms (sharing accounts, scripting, harassment), which has nothing to do with how the reels land.
"Why is there only one game?"
Because three of us cannot ship five games at the quality we want, and shipping five mediocre ones would have been worse than shipping one good one. SPACE EXPLORERS is the entire roadmap for now. We may add a second title in 2026 if there is a clear reason to — not because the calendar says we should.
"How do you make money, then?"
We don't, yet. The site is self-funded. Long-term we are looking at a small optional cosmetics shop — frames, themes, sound packs — paid in real money, not points, and not connected to gameplay outcomes in any way. None of that is live, and we will say so loudly on the home page when it goes in.
"What happens to my data if you go under?"
Honest answer: we have a documented shutdown plan. If strad ever closes, every account email gets a 60-day notice, all gameplay data is deleted from the live database, and the company is wound down through standard EU procedure. Nothing is sold to a successor operator. The plan is in the Estonian commercial register if you want to look it up.
A look at the cockpit
Four shots from the live build. The free-orbit round, the daily mission card, the leaderboard panel, and a wide view of the reels mid-spin. None of these are mock-ups — that is the actual game.
A small experiment in not-quite-gambling
strad was born out of a frustration with how the social-casino category had drifted. Most platforms call themselves "free-to-play" and then quietly route everything toward in-app purchases that work suspiciously like real bets. We did not want to build that.
Our version is the opposite. Points are the only currency. There is no shop where you trade them, no gem balance, no "VIP" upsell hidden behind tiered loyalty. The whole platform exists so you can spin a nicely animated slot for ten minutes, get a small dopamine hit, close the tab, and go on with your day. That is the entire pitch.
We have been live since early 2025, are based out of an EU-registered entity, and operate with self-funded resources rather than VC pressure to grow at any cost. Slow growth suits us; it lets us keep the platform honest.
Read the rules first. Twelve minutes, tops.
We wrote a plain-English rules page covering paylines, the bonus round, free orbits, point caps, and the exact pay table. It is the single most useful thing on the site if you actually want to understand what is happening on the reels.
A real person reads every email. Usually within 24 hours, sometimes faster, occasionally on a weekend.


